image - DevDiary_#08
DevDiary_#08
17.01. 2013
Volume Fog & Depth of Field & Atmospheric Scattering & Lens Flare

Back to list

While we are still solving the nVIDIA issue, we finished new postprocess features. 

Our Depth of Field consist of static and dynamic blurring, that means there is fixed range from camera where screen is being blurred as there is also a dynamic mechanism which detects in what range from camera is the object you are looking at. That way it is able to blur even closer objects to the camera and focus picture in other particular depths of range from the camera in particular situations eg.: aiming.

Depth of Field

Depth of Field

Depth of Field

Depth of Field

Implementing of Volume Fog results in better feel for really large proportions of REFUSION game environment, while Atmospheric Scattering gave better sunlight impression of the sky. Lens Flare and Sunshafts finishes impact on the overall scene. Our Volume Fog is able to influence lower laid places in a different way that the higher situated ones, so the fog can sustain in lowlands.

Volume Fog & Depth of Field & Atmospheric Scattering & Lens Flare

Volume Fog & Depth of Field & Atmospheric Scattering & Lens Flare

Stay tuned and don´t forget to "QuickRegister" at Refusion-game.com

You can find us also at:
Facebook.com
Twitter.com
Reddit.com
Plus.google.com
Youtube.com
Steamcommunity.com


Share it, Like it if you like it :) 

See You in REFUSION










Find us on

Created by Gumpanela Entertainment

x close
REFUSION Pre-Order

Moreover        Pre-Order Bonuses:

REFUSION Arcade Trainer (Flash minigame)
Obtain fancy REFUSION Forest Retreat Screensaver
Support us and be awarded with in-game title
“The Originator”

REFUSION Arcade Trainer - Windows installer


REFUSION Arcade Trainer - Air installer

To run this game you need to have installed the latest version of Adobe Air.